AI Insights · Timothy · January 2022
Top 5 Hypercasual Games on Android in Africa - Q4 2021
An overview of the performance of the top 5 hypercasual games on the Android platform in Africa during the fourth quarter of 2021, with insights on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 hypercasual games on the Android platform in Africa showed varied performance trends. Here’s a closer look at how each app fared:
Bus Simulator : Ultimate from Zuuks Games saw a steady weekly revenue, peaking at around $332 in mid-October. Weekly downloads started high at approximately 38K but gradually declined, stabilizing around 24K by the end of December. The game maintained a strong active user base, starting at about 209K and ending the quarter at roughly 174K.
OTR - Offroad Car Driving Game by DogByte Games experienced a significant boost in weekly revenue towards the end of December, reaching $259. Weekly downloads also increased notably in December, peaking at around 15K. Active users saw a substantial rise, starting from 20K in September and ending at 32K in December.
Athletics Mania: Track & Field from POWERPLAY MANAGER, s.r.o. had fluctuating weekly revenue, with a high of $201 at the beginning of the quarter. Downloads peaked at 2.5K in early November but dropped significantly, ending the quarter at about 484. Active users showed a downward trend, starting at around 11.6K and dropping to approximately 8.1K by the end of December.
Fracture Super Hero - Rope Her by Limitloo Games had a notable peak in weekly revenue at $208 in early November. Downloads reached a high of about 1.5K in early November but saw a sharp decline, stabilizing around 324 by the end of December. Active users mirrored this trend, peaking at 679 in early November and dropping to around 194 by the end of December.
MOD-MASTER for Minecraft PE from Master for Minecraft showed a consistent decline in weekly revenue, starting at $268 in early October and ending at about $24 in late December. Downloads peaked at 21.4K in early October and fluctuated throughout the quarter, ending at 15.8K. Active users remained relatively stable, starting at around 69.6K and ending the quarter at about 60.1K.
These insights were gathered from Sensor Tower, where more detailed data and analytics are available.